fireball hitting to my character and pushes me. i tried to ignore pawn but didnt work. it should hit to enemy and walls or smth. when i print the component that fireball hit. it says third person character collision cylinder.
First off, your Projectile structure is wrong
- Collision component (root)
- Visual elements (child of root)
- Projectile movement component
Visual elements should not have collision enabled. They are visual only.
Do not enable physics. If Physics is enabled on the collision component, then PMC auto-disables on projectile launch.
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Verify collision settings.
HELP ME PLEASEEEEE
make sure the character cant step on it either. and turn off CanEverAffectNavigation
an easy solution though is to use overlap instead of hit, this has the added bonus of allowing for penetrations too