I’ve submitted countless bug reports through your tool -
When I load my project I get the following crash
below are two crash reports - the second one is if I rename a usasset file - it somehow tricks it so it can load - however if i save - it crashed with the limited repot
This has been happening in 4.2 – I’ve been waiting for 4.3 to resolve this - however it still happens in 4.3 preview
!Id:1ccace2e5b00dcefacad5ccdca0ccbc3
Access violation - code c0000005 (first/second chance not available)
Thank you for your report. I will begin investigation into this issue as soon as possible. Can you give me a run down of the nature of the project that is causing this problem and exactly what you were editing immediately before the crashes began?
In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:
Hi Eric - it seems to be related to the fact that make pretty heavy usage of inheritance - i finally got the same “access denied” that was stopping me before (i was forced to revert to an older build but its come back again)
!Id:1ccace2e5b00dcefacad5ccdca0ccbc3
Access violation - code c0000005 (first/second chance not available)
Looking over your crash reports, it looks like the assertion failure occurs with a Blueprint, or code, that calls and generates a Child Actor and sets its transform. I have tried to reproduce this error and so far have been unsuccessful.
Some questions to eliminate some possible errors, have you done any of the following before your crash occurred:
-Copying nodes from a macro and removing the macro
-Collapsing macro nodes together that are in each others graphs
I have not worked with macros - i assume those are your prebuilt blueprints?
I have however worked with the behavior tree system, which i reverted
I have a base class for my ships, and then my ships have child actors in them for the weapons that are installed in them - which itself is a base class - perhaps that is it.
I changed my weapon base class and got this just now
!Id:1ccace2e5b00dcefacad5ccdca0ccbc3
We apologize for the inconvenience.
Please send this crash report to help improve our software.
I traced your crash to a known issue with changing a parent blueprint and then a child blueprint and then the parent blueprint again. Our engineers are currently work on it and I will let you know as soon as we track down a fix.
just tried it in 4.3.1 and no good - is this fix going to take a while? I’ve been having major issues since 4.2 - maybe I should unsubscribe until then
Wow ok, can you upload your project? I would need the *.uproject file, and the following sub directories: Config, Content, Source (if used)? If you need a private place to upload the project please let me know and we can arrange something.
I’m having this issue again - i created a new project and didnt use any sort of inheritance
i was having a issue saving my controller/hud class and it was saying something about a hidden reference and wouldn’t save. exited out - wont load my project again
yes - however one of my projects was blueprint only - but yes thats my scenario
I’ve hit this dead end 3 times now with projects created in 4.1x, 4.2x and 4.3x - my last iteration was based from the 3rd person template, ive used no OO or composition
the actions i did this morning - i did migrate some particle systems from the 3rd person template. however this “unknown reference” to my HUD/controller (i forgot) started happening a few days ago
i’ve submitted a few reports today - sorry about my tone, this really gets me frustrated when i lose work
So you are downloading the engine from the launcher creating a C++ project and storing the source on GitHub or the source and Content on GitHub? I want to confirm.
i sorted this issue out - my hud was referencing a blueprint library that had a common “draw button” method - i deleted the calls to that and this issue went away and my blueprint was able to save fine
this was created because I had a common UI theme amongst different maps - yes I can probably get rid of that with upcoming UMG - but i had to process of elimination delete methods from my hud class to figure this out
sorry - that HUD issue didnt seem to be the cause of my project load crash - i placed the fixed hud in my crashed directory and that didnt fix it (i even deleted out the uassets and it still wouldnt load)
checking my log this seems to be the biggest error - i will post the whole log link text
[2014.08.13-10.49.30:140][ 3]LogWindows: === Critical error: ===