Switched gears to VFX!
Updated weapon trail effects – new trail design and unique attachment points for each weapon mean unique trajectories for every weapon!
Development of the game Rekesh Gaal is in full swing!
Worked on new skills this week!
Here’s a video of these skills in action!
New Skill Showcase!
This week, I wrapped up the base version of another exciting skill! While it doesn’t pack a huge punch, it infects enemies, weakening them significantly for a short duration!
My weekend progress!
Modular houses just got a whole lot more interesting! Random interiors, enemies count, loot, and even random attic access! All this adds a lot of replayability. See it all in action!
4 years of relentless work on Rekesh Gaal, my ARPG. Progress from initial concepts to the latest gameplay. To be continued…
Today I uploaded another update for the demo version of Rekesh Gaal to Steam!
You can see the full list of improvements on the game’s Steam page, where you can also play the demo version and add the game to your wishlist.
This week I tackled a big performance issue!
Check out how modular homes now load their interiors seamlessly, with zero micro-stutters thanks to deferred floor loading and async operations!
My progress this weekend!
Finished 3D modeling & texturing a new dragonfly mutant enemy for Rekesh Gaal.
Next up: wings & animations!
Nice!
@TechLord Thanks!
The Petrified Family is here! Just finished setting up these stone-cold foes with a few nasty tricks up their sleeves! See them in action!
New hero skill & update dragonfly enemies!
Took a break from enemy creation to make a new hero skill!
Also, some updates to the mutant dragonfly enemies!
Check it out!
New Mutants in Rekesh Gaal!
Meet the Twisted Matron & her Raven Spawn!
Check out this gameplay video to see them in action!
New Boss in progress!
The Three Sisters are coming… but who is pulling the strings?
First look at the Puppet Master!