Hello, so, I am working on a multiplayer project, and I try to make a property system, player at start of the game needs to choose their property, and when you choose one, the other players can’t choose it anymore, I tried to make it with variables reference, so it’s setting player variable who took the property, and it works on host, the variable is setting for host when they interact with the box, however when client is doing the same thing, it sets only for him and not for all players, I tried to use each event multiplayer replication and it doesn’t work**(Multicast, run on server or owning player, none of them works)**
Video of what is happening: 2024-11-16 19-55-19.mp4 - Google Drive