I am right now making a simple particle system involving orbs that flow upwards around the player gently and are supposed to glow and be emissive. I checked my blueprints and it all checks out, but for whatever reason in the world it’s not glowing. My blueprint is below along with a crude screenshot of what it looks like in a dark environment:
what happens if you crank up those scalar constants from 7 and 10 to 700 and 1000? if nothing happens I would check your color modules in your particle system to see if their overriding the emissive value.
Hello Dylan,
If you’d like your particles to cast light on objects - try adding a light module.
You must check the ProjectParametrs->Rendering->DefaultSettings->Bloom
That option must be true.
Good answer, and this applies to alot of emissive textures in other places as well. I’m so used to using <1 to define colours.



