My Multiplayer role widget collides with the player 2's role widget

So I made a simple multiplayer feature in my game that works like among us’s role system, and 2 widgets for the 2 roles, But every time I click start, the roles collide with one another, here’s my Script:

So I just made a simple custom event in the player_BP Called “Role:” (With execute on owning client) and I made a “Do Once” out of the Exec and set my variable “Killer?” with a random bool out of the “Do once” exec, then I made a branch out of the set “Killer?” and got the killer variable and put it in my “condition” of my branch, and made the True into the “Create widget” with the class being my “Murderer Wiget” and on the return value I “Add to viewport”, and then I did the same with the false of the branch, but this time I set the widget class to: “Innocent”, then I put the custom event on the “Exec” of the begin play, If you want a screen shot, than here: