My Material Quality level keeps changing from Epic to High when I try to render

I’m trying to render some of my 3D models and I have everything ready, but when I render my sequences the project keeps changing my Material Quality Level. Is there an option that I am forgetting of turning it on or off?
These is how it is chnging my material:

LOL I FIXED IT!!
If this is happening to you, the only thing that you need to do is to force the material on the Level Blueprint and Execute a Console Command (r.MaterialQuakityLevel 3) to have you final settings as Epic.

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