My Material is loosing details and specular when rendered at Higher Resolution

Hi @Onion_owner,

This is likely due to the Mip Gen Settings and Filtering method.

When you have a texture that is higher quality than the number of pixels on-screen, your screen needs to evaluate that pixel to determine what its final color should be based on the texture information that is trying to fit in it. This is likely why you’re seeing a loss of detail in the fine purple detail, as the surrounding brown is being evaluated at a higher priority given there is more of it trying to fit within a pixel.

Setting your texture’s Mip Gen settings to a sharpening method should help.

If you need a little more detail, you can also try changing the Filter settings to “Nearest”