My lighting dissapears when rendering out from sequenncer

Hi, im very new to unreal so id love some help understanding whats happening here. Hopefully my screenshots shows the information better than meany confused explanation i have but ill try to explain betetr if needed!

First image is from ym viewport in the sequencer and second is what i have rendered out

Hey there @AmalieB! Welcome to the community! It looks like the directional light, skylight, and (possibly) the sky atmosphere are currently not being rendered. It doesn’t seem like the lights are in a sub level so that’s ruled out. Double check that they aren’t currently tagged as Hidden in game and also make sure there’s a key and reference to them in the sequencer just to be sure it’s registered.

How does it look when you use Movie Render Queue rather than the legacy renderer? If those lights are on a sublevel, you’ll need to set them to always load. Or check the lights for an attribute that says Hidden in Game. Make sure that’s not enabled.