my lighting AND objects are always tinted yellow

Maybe it’s the same issue as this thread? In newer engine versions there’s a cvar in the to control the texture format for Lumen, which can eliminate the yellow bias. I don’t know the name of it off the top of my head, but it’s something like “r.LumenTextureFormat” or “r.LumenColorFormat.”

I’m not in a position to check right now but I can later and will update here if you’re still stuck.

Update: It’s “r.Lumen.LightingDataFormat”