My landscape material gets half compiled randomly

it randomly stopped working and i dont know how to fix it; this is what it looks like:

so please help me and answer fast

Greetings, Kyan.

And this is my Landscape Material:

Hi, did you try to set the sampler source of your textures to “Shared: Wrap” (select all textures in your material → sampler source in the details panel)?

Nice that worked! Thanks for the answer!

i’ll try now

but my textures aren’t 4k anymore; do you know something for that?

they became lower quality from really detailed to all burry and less detail

but my textures aren’t 4k anymore;

What do you mean? Changing the sampler source should not make any difference to the texture resolution…

Do you have problems with your texture streaming pool size (upper left corner red message “TEXTURE STREAMING POOL OVER …”)?

can you send me a screenshot on how to do that please? i’m still learning ue4

312280-annotation-2020-09-03-103038.png

the pannel looks like this now

can you send me a screenshot

Do you get this message here on your screen while the game is running?

no but, i noticed that my textures get back their detail when i run in standalone and built versions, ima make ur andswer the correct one