Hey, thanks for the tip. Haven’t tryed to export from google earth yet. Using a real top down view should be a big, big help. Sometime i use a proc called microdem, in wich you can open and convert DEM’s.
After some work in ue4 i reimported my terrain to worldmaschine to add some things to it and generat new erosions. Extracted some maps with different color overlay seetings. Blended them and use them in ue4 as color information for detailtextures.
Anyone get a foliage tint running based on layers? Tryed it but for me it works only with a big top down texture from my landscape. Would be cool if i could link it to painting layers.
Anyway. Here is the new heightmap. what do you think?