First i want to say thank you to Epic Games, there engine and to all of you here at the forum, sharing so much knowlege!
English is not my native language so please bear with me.
Some time ago i started with UDK and after some time i moved to cryengine. As i started with UDK i knew nothing about modeling assets or make textures but i was allways interessted how games are be made.
I never ended a project.
I think i made my first crappy textures as i played Mechwarrior Online. I saw endless FanArt in the forum there and wanted to do something too.
So i dug the internet and made some weeks later my first set of custom textures as fanart and posted them in the forum. I used UDK to display the mech’s with customtexture.
I dont know if i can post them here to? You can find some of my work in my twitter gallery to.
After some days, and the lack of new maps i decided to dug into the cryengine. I posted my littl project on the forum and a hot discussion was born. After some days of work on the “custommap” there was a post somewhere
in the forum and it was said that community made stuff will never be in the game because the community can’t hit the developers quality requierments. Because of that i stoped my little project.
This is the custom map an the last thing i did for the last 1,5 years.
Some weeks ago i was hit bye the fever again but this time with unreal engine 4 and it feels good. This time i want to dig deeper and have started a new little project. Maybe this project is to big but
a want to do something that i can show.
Some days ago i saw a 35 minute gameplay from The Witcher 3 and because i can see so much assets from the game i decided to build some of the assets.
This is the point i will start at and will follow the video and try to build the assets is see. Maybe i need a year for 10 meters, maybe not. Time will tell
While i’m on the building i plan to show some of my workflow.
First i need something i can greybox and paint on top. I started with Worldmaschine and a 4k Map in Unreal.
World Maschine 2, painted the heightmap in ps to get a angle like in the gameplay video from the witcher.
Inside Unreal… looks god but i think 4k is maybe to much.
Early Landscape Material… tomorow i try to find a way to use the big texture from Worldmaschine as a layer for color information and variation.
Thats all for today