Hi Unreal Engine community!
I’m an indie game developer from Vietnam , and I’m excited to share my solo game development journey using Unreal Engine 5. The project is titled “The Awakening”, a survival-action game with exploration and narrative elements.
About the Game
Project Name: The Awakening
Genre: Action - Adventure - Survival
Engine: Unreal Engine 5.4
Platforms: PC & Android (planned)
Current Status: In development – Alpha demo expected Q4 2025
What I’ve Done So Far
Built a small open-world using Nanite and World Partition
Implemented Combat system using Blueprints + Animation Montages
Developed AI behavior for NPCs with Behavior Trees & EQS
Created a dynamic weather system using Volumetric Clouds and Lumen lighting
Devlog Screenshots
(Insert 2–3 images of gameplay, environments, or concept art if available)
What I’ve Learned
- The real power of Blueprints when combined with C++
- How to optimize for Android by limiting Lumen and using Level Streaming
- Creating animations directly in-editor using Control Rig
- Most importantly: staying disciplined and patient with personal projects
Looking for Feedback
I’d love to hear your thoughts, especially on:
- Mobile optimization tips for UE5
- Best practices for clean and scalable UMG UI design
- Organizing large-scale projects to stay maintainable
Final Words
Huge thanks to Epic Games and this amazing Unreal Engine community.
Your tutorials, posts, and shared resources have helped me tremendously.
I’ll be updating this Devlog weekly.
Any feedback, questions, or even a simple hello would mean a lot to me!