Hello, i set images in unreal in progress bar for XP Health and Mana, in game and when i watch globaly my widget blueprint he is pixelised but he is not pixelised when i zoom on it in widget Blueprint as he is basicly.
In my logic when an image is pixelised and when i unzoom it have to look better but in unreal this is not the case.
How to remediate it ?
It’s not pixellated really is it? It’s more like a hard edge around the image. You need to sort that out in your image application before exporting it. Instead of cutting out the image with a sharp line, it needs to be ‘feathered’ around the edge.
You need to make the UI graphics match the pixel size of the UI widget, the pixels need to match 1:1 to how you are going to have them on screen, otherwise it’s not going to look clean.