Hi, there:
My Game was rejected by Apple cause of IPv6 network
, and I know why.
I’ve setup an IPv6 Dev Environment via [Apple Official Document][2]
.
And I’ve test our gaming system, which is made up of two protocols : HTTP(s) and UDP( UE4 GameServer ).
The HTTP part pass the testing of IPv6 Dev Env, which is solved by DNS( http(s)://xxx.xxx.xxx ) easily.
But I don’t know how to Open Level via DNS for UE4 to Client Travel.
What’s the form of url used by UE4? For Example : I have an url which is “web1.dragonhero.gamagic.com” where direct to the UE4 Game Server. And I can ping6 this in the IPv6 Dev Env.
How do i input the url for “Open” Command?
I’ve tried “open [url]” and “open url”, and both can’t work.
Best Regards.