I was testing the settings of texture, shading, resolution and fullscreen mode. It was working fine, until it began showing squares and circles. Restarting the game won’t help. Validating the settings or setting to defaults won’t work too.
So I’ve already did some things and found a solution.
Steps:
- Close UE.
- Delete “Saved” folder.
It should work fine. After that.
I would love to know what happend tho. Any suggestions?
Seems like it doesn’t work all the time. The same thing happened again and this time my steps did not help me.
I’ve found another solution:
Change Engine Scalability settings within the editor and the problem should solve itself.
Things that might cause this problem.
Before it happened I’ve turned the dynamic resolution off and played with resolution scale values. I did not put the value myself. It was linked like this:
GetRecommendedResolutionScale() → SetResolutionScaleValue() (and later was also linked to SetResolutionScaleNormalized() )
After I got the problem and fixed that by scalability settings in the editor I’ve noticed a strange thing:
Screen percentage was nearly close to 0. And when you apply for Epic scalability the percentage goes to 100%.
I shouldn’t have played with those numbers beforehand. This thing can really cause you an epileptic seizure, i’m glad that it was ok for me.
I’m leaving it here, so others could help themselves. It is best to leave the computations to the engine itself if you don’t have the knowledge.
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