I’m using Unreal 5.4, I made a game, released a demo (Windows only), and some of my friends played it and showed me screenshots and clips of their gameplay.
For some of them the game looks normal, it looks just as I expected.
For others, it just looks worse:
-Glass refraction doesn’t work.
-Planar reflections don’t reflect the objects immediately in front of them,but ones farther away behind what they actually should reflecting.
-The only particle effect I have in the game (a simple trail effect) is downright missing.
-Some special materials, like this one material that’s visible through walls with neutralized mesh vertices is completely broken.
-A couple mesh actor components that have this bright emissive material applied to them, just disappear if you get even a little far away from the actor, only those 2 for some reason.
-I have these meshes with a wireframe material applied to them, but the shadows look completely opaque for some reason.
There’s probably more, but those are the ones I caught.
Like I said, for me and others, the game looks just fine, planar reflections, glass refraction, and shadows all work as intended, but not for everyone.
I assumed maybe the culprit was DirectX, but no, I just asked one of my buddies who had these issues with the game and he told me he has DX12 installed, so that can’t be it.
Please help, I don’t exactly know how widespread this issue is, and the release date is quickly approaching, so I want this taken care of as soon as possible.