Ok, I don’t know exactly what happened but doing this fixed the problem.
1-First select the solution in Visual Studio and run the “clean” option. 2-Then run the “recompile” option. 3-Then run the shotrcut Ctrl+Alt+F11 4-Restart the engine
-Got this warning when restarting the engine
5-I selected “yes”
Now everything work fine.
Some of these steps may not be necessary, but that’s exactly what I did.
It would be great if someone could explain what the problem was.
Thank you so much!!
This video is not the solution to this problem, but I think it is very related, and I think it is extremely educational. Highly recommended for those like me who are migrating their projects from blueprint to C++.
If I could elaborate on what I think happened. When you moved your project from blueprint to c++ it did not carry over the build.cs or target.cs files in the source folder which is necessary for your c++ folders to show in ue.
When you did the build, it probably created it so I think your way was sufficient.
As for the missing module warning, makes sense since it popped up because it was built with a different engine version, hope this helps.
Yes, that’s right, I actually didn’t migrate the C# files. I only moved the files from the “Content” folder and the “.ini” files from the “Config” folder.
The next time I migrate a project I will take those files into consideration as well.
Thank you very much for your explanation.