Summary
I’m trying to make a Fortnite Battlegrounds game (inspired by stuff on Roblox & Fortnite) with a destructible environment (buildings and props, not the ground or anything), but when the sequence ends, the builds and props under the data layers being reloaded show up for a second, then disappear, and never reload again no matter how much I trigger the sequence. I mean they disappear and reappear in the damage that has been dealt state if I’m lucky. But most of the time it just reloads, then disappears when it is supposed to stay.
Pretty much what happens is once the timer hits 0 (triggers and resets every 10 minutes), it will play the sequence that unloads and reloads/activates the data layers with all things that should be respawning. Obviously, the sequences are working, but once it’s done, it just fails to respawn any builds and props. I don’t know what the issue is, but it is really bothering me, and I want a deadline of at least the end of this month to release it. Does any UEFN dev know what could be happening?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
In order:
- Add props to data layer (A LOT OF PROPS)
- Make sequence with data layers (Active > Unloaded - Unloaded > Active)
- Unsure what states it has to be, but it happened on both reload and keep
- Trigger the sequence via timer device or trigger device
Expected Result
Props and builds under data layers reloading should reload/respawn
Observed Result
The builds and props will break, not allowing me to reload them.
Platform(s)
All
Additional Notes
I don’t know if I did something wrong, but I feel like I did.