My first iOS game release

Hey everybody, I’m really pleased to share the news that my 2nd mobile game; NightSurf: Arcade is now available on iOS, which is my first game ever in iOS platform.

It’s a 2D game using UE4’s Paper2D plugin and made with blueprint only. Has Game Center Leaderboard, IAP and iAD. Developed by myself in Windows 10 using UE4.9.1/4.9.2 and submitted using App Loader Xcode 6.4

I’m open for questions to help our fellow developers who are also planning to do a release in iOS, however on technical side, my knowledge is limited to blueprint based project only, I have 0 knowledge in C++.

Also, before you throwing the questions you might want to check these two important resources:

IAP and testing:

Mobile Development, - important guideline:

https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Materials/index.html
https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/index.html

I personally would like to thank Epic’s awesome engineers and staff, phenomenal UE4 contributors and not forgetting GetSetGames for the awesomeness IAP contribution made to UE4.9 which made all of this possible.

More about the game: http://tzenku.com/now-available-nightsurf-arcade-for-ios/
Short gameplay vid: NightSurf: Arcade - GamePlay Video - YouTube

Cheers!
Ryner AJ
twitter.com/tzenku

Congratulations! Hope many people download it :smiley:

Hi , and thanks! :slight_smile:

Congrats! I cant tell you how many games I have started but have not finished. Well done seeing one through to the end. Would love to hear a sort of summary on some of the trials and tribulations you faced.