Hi all,
I have been working on the mobile game for iOS. I want to add an in-app purchase for ad free game for our gamers. I have followed this [link text][1] as a sample.
Unfortunately, getting no response after clicking on purchase in my case. Kindly provide some help of resolving my problem.
I am testing this feature via mobile connected to my computer. No response after clicking on my mobile device. It shows failed when I test on my computer.
1)Am I testing in the right way?
2) Where can I set cost for this feature for the users? Still not very clear of the the whole picture behind this feature.
My DefaultEngine.ini:
[URL]
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Mobile
AppliedTargetedHardwareClass=Mobile
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableIOSSupport=True
bEnableGameCenterSupport=True
bSupportsMetal=True
bSupportsMetalMRT=False
bSupportsOpenGLES2=True
bDevForArmV7=True
bDevForArm64=False
bDevForArmV7S=False
bShipForArmV7=True
bShipForArm64=True
bShipForArmV7S=False
RemoteServerName=
bUseRSync=False
RSyncUsername=
SSHPrivateKeyOverridePath=
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
BundleDisplayName=***
BundleName=[PROJECT_NAME]
BundleIdentifier=****
VersionInfo=1.0
FrameRateLock=PUFRL_30
MinimumiOSVersion=IOS_61
bSupportsIPad=True
bSupportsIPhone=True
AdditionalPlistData=
[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality=1
DefaultASTCQualityBySpeed=3
DefaultASTCQualityBySize=0
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.GBuffer=True
r.GenerateMeshDistanceFields=False
r.Shadow.DistanceFieldPenumbraSize=0.050000
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.SeparateTranslucency=False
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=1
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=3
r.EarlyZPassMovable=False
r.DBuffer=False
r.ClearSceneMethod=1
r.WireframeCullThreshold=5.000000
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
[OnlineSubsystem]
DefaultPlatformService=IOS
[Advertising]
DefaultProviderName=IOSAdvertising
[OnlineSubsystemIOS.Store]
bSupportsInAppPurchasing=True
IsAllowedToMakePurchases=True
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Day1
LocalMapOptions=
TransitionMap=
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Game/Blueprints/BWGameInstance.BWGameInstance_C
GameDefaultMap=/Game/Maps/
ServerDefaultMap=
GlobalDefaultGameMode=/Game/Blueprints/
GlobalDefaultServerGameMode=None