(my fault) "corruption issue" unsure if related to PP + spawning/round + devices/events.

Summary

Having buttons connected to turn OFF/ON processing devices, both the buttons break (not visible when it should be) and sometimes spawn bugs you with post processing effects.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Unsure, have post processing, and set them up to be triggered (not by zone) and teleports connected to spawns (not connected to Post-P).

Expected Result

Able to switch them on and off, not enable at random. (could be corrupted buttons somehow?)

Observed Result

Flicker Post-P and spawn loops, until the whole session breaks for a moment, so it even starts a session by itself, when you try to end it.

Platform(s)

newest build, PC

Additional Notes

(might post some shots soon)

if this can be an issue with forcing the “spawn” with spawn pad devices?

nvm, I see that some sort of round device (all devices only, not verse) was connected to the wrong thing, that corrupts a session. some “end round” loops that are not protected it will cause issues, some events was triggering too early causing the spawn loop, that caused other devices to “malfunction” before the session gets overwhelmed? some round protections that might be good to have ON.

still not sure why the buttons failed to render and to use, (as other button rendered but couldn’t be interacted with). but did have a barrier close by, but wasn’t covering the button.