Hi there,
I’m having some problems with DOF in 4.27.2. The thing is that in viewport it’s working fine, but when I press the Play button it works in a different way… it’s like the Focal Distance parameter needs a different value than in viewport and the quality is not the same. I tried to use ther.DepthOfFieldQuality command but nothing changes.
Also, when in Play mode, the particles are leaving trails while in viewport they don’t.
This is really weird does anyone know anything about this?
Thanks!
![)