My DOF is totally broken... help please

Hi there,

I’m having some problems with DOF in 4.27.2. The thing is that in viewport it’s working fine, but when I press the Play button it works in a different way… it’s like the Focal Distance parameter needs a different value than in viewport and the quality is not the same. I tried to use ther.DepthOfFieldQuality command but nothing changes.

Also, when in Play mode, the particles are leaving trails while in viewport they don’t.

This is really weird :confused: does anyone know anything about this?

Thanks!
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