The shaders does not work until I use shift+ctrl+. to force it to recompile.
Each time restart the editor, I have to put a space in usf and press shift+ctrl+. to let it works
Just wonder if there are any approch to do shift+ctrl+. in code.
Or is there any configs I miss.
second question:
The shaders do postprocess effects. It works in editor viewport, but only shows black screen in standalone game and packaged game.
help!
help!