My Cinematic Came keeps rendering from the spawn view. How do I fix

Hi.
I’m trying to render my first image sequence. I’m not creating a game. I’m creating a cinematic render.
I have a camera and it all looks good in the Sequencer but when I hit render the camera world position snaps back to where game characters are spawned from and it renders that view.
How do I fix?
I have restarted Unreal and my computer.
I have created a new sequencer and camera
I have recreated the render settings.

Still no luck. Please see images attached.

The view that should be rendered.

The view I’m getting at render time.

Typically this happens when there’s no player controller or default pawn specified in the game mode, and/or the player controller or pawn specified are the “plain” default objects, or the game mode isn’t actually selected for the level.

If you want the camera to belong to the level, then, in the level blueprint, in Event Begin Play, call Get Player Controller 0, and call Set View Target with Blend on it, passing in a reference to the camera you want to use. (The “view target” is the object that’s targeted by the code for controlling/being the camera; NOT the object the camera is “pointing at.”)

If you want the camera to move around, make it part of a pawn subclass, and make a player controller that knows how to decode user input and move the pawn around, and then specify that controller and pawn in a game mode, and specify that game mode for the map, or by default for the entire game.

Many thanks for your help jwatte. I managed to get it working by saving up the level. Not sure why but it seemed to work. Thanks again. Ill note down your advice too for future cameras. I’m learning unreal so I can us it for filmic cinematic renders

This helped but didn’t solve my issue. I added the set view target with blend (see attached). That moved the first render to the same spot as the viewport render but it is still rendering. I only want to render the viewport VP_0 (see attached).

Any Ideas?