My character started ignoring the navmesh

I have a navmesh generated for the entire level:

I also use AI move to node to pick a random spot on the map and make the character move to it:

And yet every time It tries to navigate to any of the points, it will always just walk straight to them, getting blocked on walls in the way, as shown on the picture:

If spawned in certain spots on the navmesh, it won’t even move at all with constant “aborted”
result for the movement.
It worked fine in the graybox, but stopped working as soon as I added finished level geometry to the level.

I found the issue!
For some reason, after importing the level assets, the navmesh would appear fine in the game, but would be off-set during the gameplay. I noticed the green overlay was off when the game ran in simulation mode.

Deleting the NavMesh recast and re-building the paths fixed it. Leaving the post up just in case someone with the same problem finds this post in the future.