Maxxi
(Maxxi)
January 10, 2016, 11:20pm
1
This problem is with the HTC Vive
in 4.10.1, in VR preview or even in a compiled version, my character is 1 meter above ground.
If I don’t use the VR mode, everything is ok.
I don’t have this pb in 4.11 but the headset tracking is not working so I can’t use it either!
Any solution?
NobleSpoon
(NobleSpoon)
January 10, 2016, 11:53pm
2
Are you using seated or standing mode? Did you set this value as you tracking space?
Maxxi
(Maxxi)
January 11, 2016, 5:24pm
3
I’m in standing mode using room scale. Where do I set this value?
NobleSpoon
(NobleSpoon)
January 11, 2016, 8:28pm
4
Since you are using standing mode, you also want to make sure your camera is at 0,0,0 - not at the head where it’s typically placed for seated mode (or Oculus Rift).
Tom Looman just posted a great guide on working with the Vive in UE4. Be sure to check it out: Getting Started with VR (Guide) - VR and AR Development - Unreal Engine Forums
Maxxi
(Maxxi)
January 11, 2016, 8:36pm
5
Thanks NobleSpoon, I’m gonna have a look!
I have the same problems too. And I try a lot method but failed 。
Has somebody solved this problem?Please tell me how to solve。
Thank you.
AtsK
(AtsK)
April 12, 2016, 3:07pm
8
The camera root is your play space center on the ground so make sure your camera is located at floor level in the pawn.
Here’s a clip that explains exactly how to make this work.