Hello! I have an AI that doesn’t rotate properly when patrolling. It moves to the right point but doesn’t rotate towards it. I tried toggling the ‘Use Controller Yaw’ and ‘Orient Rotation to Movement’ options, but those don’t work. I even tried using the ‘Rotate Towards BB Entry’ task node in my Behavior Tree Setting or turning off those options usually helps but not anymore apparently.
Ha that was it Opened up the character’s BP and noticed that it was way off. It had a whole bunch of different meshes masquerading as one so I parented them to where they should’ve been. I then took his body and rotated it to face in the direction of the arrow.