My character doesn't rotate properly when patrolling **SOLVED**

Hello! I have an AI that doesn’t rotate properly when patrolling. It moves to the right point but doesn’t rotate towards it. I tried toggling the ‘Use Controller Yaw’ and ‘Orient Rotation to Movement’ options, but those don’t work. I even tried using the ‘Rotate Towards BB Entry’ task node in my Behavior Tree :confused: Setting or turning off those options usually helps but not anymore apparently.
orient rotation

controller rotation

Your ai mesh component isn’t rotated properly. In ue forward is x axis(red)

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Ha that was it :slight_smile: Opened up the character’s BP and noticed that it was way off. It had a whole bunch of different meshes masquerading as one so I parented them to where they should’ve been. I then took his body and rotated it to face in the direction of the arrow.

Glad to hear that you resolved your problem.

Make sure to mark this thread as solved.

How would I do that? Before the option would pop up if I clicked or hovered over someone’s response (I haven’t been here in ages).

This is how it should be. The button isn’t showing?

No.

Huh, strange. Try other browsers.

Nada. I tried a different browser too. i put ‘solved’ in the heading…