My billboards cost 50k memory

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

So I know there was this update about dynamic memory costs per device, so I’m not sure this is intended on not, but I just modified 20 billboards to now use a resolution multiplier of 5.0 (previously 3.0) and my memory got increased by 20k

Steps to Reproduce

Place resolution 5 billboards?

Expected Result

A little lower memory cost

Observed Result

High memory cost

Platform(s)

PC

Isn’t it noted in the docs that the more res you put in on them the higher memory cost? I swear that’s what I saw and in turn just keep the res low.

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I think you’ve red it here

https://create.fortnite.com/news/fortnite-ecosystem-v26-20-update

But it actually got released in 26.30, the thing is that I wasn’t expecting it to take such memory, but maybe my topic is dumb still :person_shrugging:

ya, that’s it. I wonder why the memory is so high for text… like they have to embed some kind of super font or something

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IIRC, the Billboard dynamic memory is directly proportional to the resolution, so a res of 5x would be like 25x memory compared to 1x, and a res of 3x would be 9x memory vs 1x (res number squared).

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