my AI won’t move on the nevmesh. i watched a video on tesla dev making a nevmesh and AI
i made the blueprints exactly the same but the pawn still wont move.
potentially a stupid question, but does the first person character spawn at 0, 0, 0?
uh no why?
Need more information.
- What is the circle, arrow and x in the second image representing?
- What type of class is “self”?
- Is this function executing?
- Does this blueprint compile?
- Is the AI Move To succeeding or failing?
- What is it sending you back as the result?
- Do you have a navmesh?
- Is the navmesh covering the level if you hit ‘p’?
- Is the AI on the navmesh?