I’m having a little issue here that all my textured models in UE4 seem to be being rendered in game and in the Skeletal Mesh / Static Mesh viewers
with a texture resolution far below the actual resolution of the Textures.
I am using 4096 x 4096 textures on pretty much all my models (They may get scaled down later.) and when I view them in UDK / UE3 these assets look absolutely fine, very clear, sharp and high resolution. But when i view the same assets in UE4 using exactly the same 4k textures and the same models
they appear very low resolution, how I would imagine a 512 x 512 texture to look.
What LOD group do you have the textures set at? I haven’t played around with it much in UE4, but I do notice that my textures start to LOD not even a few inches away from their location. You may need to play around with that and see what you can get.
Okay so my settings are all default, including my LoD group which is “World” I havent changed anythiing. But i see now that on the texture settings panel at the top it says:
Imported: 4096x4096
Displayed: 1024x1024
Max in Game: 1024x1024
So I guess that’s the culprit here. Ive no idea how it got like that, pretty sure I didnt change anything. How do I change the “Displayed” and “Max In Game” to match the “Imported” 4096 resolution? Hope you can point me in the right direction. Thanks again!
Okay I found a fix. I changed the LoD Settings to “Character” instead of “World” and now the Imported, Displayed, and Max in Game are all 4096 resolution!