MVVM Bindings with UUIComponents

  1. Define a Blueprint Callable method on a UUIComponent
  2. Add the UUIComponent to a Button
  3. Create a Model View Binding for Button onclick to the UUIComponents’ Blueprint Callable
  4. Observe Crash
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Steps to Reproduce
Hi Team,

I am trying to create a view binding from a UI element’s onblock (button) to a UUIComponent’s blueprint callable, this causes a hard crash in the editor which loses alot of value of the UI Components.

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we have fixed this in this PR:

https://github.com/EpicGames/UnrealEngine/pull/14683

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Hi,

Sorry for the delay, I was able to get a fix in for this at CL# 52926617. It looks to be similar to your PR, let me know if you have any concerns or if you want to cherrypick my fix and we can close out the PR.

Best,

Cody

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Thanks, I will pull on our side and close out my PR if it works

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