I am working on my first project in Unreal for university and I am close to the deadline.
While I could figure out most on my own by watching a lot of tutorials, I still cant fix this issue.
The muzzle flash (taken from the Paragon Twinblast pack) looks really weird depending on how I turn the camera. Here is a short video:
I have already tried to fix this problem a few weeks ago. The only thing I achieved was that Ive fixed the weird turning, but then the muzzle flash didnt move with the weapon anymore. When I was shooting while moving, I could see the particle effect staying in the air where I was moving before.
It looked like this:
(Left side without using local space, right side with using local space)
I hope someone has an idea. Maybe I am just missing an option.