Mutable - Transform Mesh in Mesh

While testing the Transform Mesh in Mesh node, I found it cumbersome to work with rotation.

Even though I used a bounding mesh with the pivot centered and adjusted the position offset via the Bounding Mesh Transform parameters, the rotation still behaved as if the pivot was located at [0, 0, 0].

I would expect the pivot itself to move, not just the mesh. Are any updates related to this planned for 5.6?

An example could be the dynamic adjustment of glasses for different head shapes. What would be correct setup for this goal, please?

Zbynek

Hi,

Thanks for letting us know. I completly agree with you, the pivot should move. Unfortunetly no, Transform nodes were not in the 5.6 planning, so they will work as in previous versions.

If glasses do not have bones, then using the transform is a good solution. If they have bones, you can also move them by changing the skeletal pose (Pose node).