While observing skinning of the source and the output of the Mutable system, there are noticeable quality differences.
It seems that Mutable is altering the skinning with lower quality output with or without 16bit Bone weights. Morphs are not present and disabled.
It is known issue or I’m missing some parameters which needs to be adjusted/set?
Original = green
Mutable = red
Hi, the first thing I would check with this is that the number of bone influences that Mutable is using matches the number of influences on your imported skeletal mesh. By default, Mutable will only use 4 influences, and you can set CustomizableObjectNumBoneInfluences if you want the generated mesh to have more. You can do this as follows from an ini file (Four, Eight and Twelve are supported values):
[Features]
CustomizableObjectNumBoneInfluences=Eight
This should match what you have set in your project settings for skeletal mesh generally.
That did the trick. Thanks!
Great, thanks for letting me know