Mutable Plugin: When an item of clothing has clothing data with chaos physics, it leads to the Packaged Game crashing on starup with an 'Array index out of bounds' error

Hi, this took me a while to figure out what was causing the crash, but I’ve narrowed it down to an issue with Chaos Physics clothing data been enabled on a Skeletal Mesh that forms a Customisable Object (Mutable Plugin). When the clothing data is removed, no crash occurs.

Please note, this crash ONLY occurs in a Packaged Executable, not in the editor.

Further details: When working with the mutable plugin, I have an item of clothing (a dress) on my character that requires chaos physics clothing data in order to move in a realistic way. However, I have found that when using the Mutable Pluin, if the Customisable Object for the dress contains a skeletal mesh that has chaos physics clothing data, it causes the packaged game to crash on startup, with the following error message:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783] Array index out of bounds: 4777 into an array of size 4776

Removing the clothing data allows the packaged game to run as expected.

Here is a link with the full crash log: EDIT: Apparently the link expired, I’ll submit a bug report.