Mutable copy bone from "leader"

Hello!

Is there any plan to add support to follow parent mesh bone in mutable? It’s a pretty useful feature, we did look around but couldn’t find anything yet. Also looked in 5.7 without success.

Thank you!

Hey there,

Apologies, I would like a bit more of a clarification on what you mean?

Thanks,

Dustin

Hello!

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The equivalent of this setup, to allow a mesh to follow another mesh ref pose.

Ah gotcha,

This should be supported, but it’s timing-dependent. When you call Set Leader Pose Component the skeletal mesh that you are attempting to drive needs to be present in the component. Because Mutable is async, you would need to bind your set call here to when the component finishes generating the mesh.

Currently this is a little roundabout, but your structure and the binding call would look something like:

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The issue is that we don’t have a discrete delegate exposed for when the customizable mesh updates, which would make this much easier. You could look into exposing it yourself by exposing FCustomizableSkeletalComponentUpdatedDelegate UpdatedDelegate.

I will raise this with the team as I think this would be a beneficial thing to have.

Dustin

Yea, it would be nice to be able to set those from a mutable stand point without relying on another component. As the underlying code is just copy and pasting the bone transform. It would just need a way to let meshes know which is the parent and which is the children.