Mutable & Chaos Cloth panel editor

Hello !

We have a project that makes heavy use of Mutable for our Characters, we want to add cloth physics to their equipment using Chaos Cloth panel node editor, but mutable does not seem to support that tech at the moment.

  • We found this plugin

      - Would it allow us to work on ClothAsset in Mutable ? If so, what are the limitations ?
      - It is marked as experimental, what are your plan about this plugin ? How close to beta are we ?
    
  • What alternative would you suggest ? The Legacy Cloth editor ?

    • If so, how should we handle reimporting the asset without having to repaint everything ?
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Hey there,

You are correct; Mutable currently does not support Panel Cloth yet.

The Mutable Dataflow plugin is brand new and far away from beta. It also currently does not support cloth and is exploratory.

Currently, we are still suggesting Legacy Cloth editing as the solution. We have a Mutable Cloth plugin that will eventually get more additions as work to add support continues, but it is early days for panel cloth.

If so, how should we handle reimporting the asset without having to repaint everything ?

This might be dependent on your workflow, but often we recommend having a proxy mesh to handle this. Typically, that mesh does not change, and you can reference it for the lifetime of the asset.

Dustin

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Hello,

Thanks for your answer

We want to add also secondary motion to our Equipment (for example adding physic to hanged accessories on cloth), is it possible for mutable to merge the skeleton of our generic body with the skeleton of the hanged cloth accessories ? (It will be mainly the same skeleton but with additionnal bones for each hanged accessories)

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Yep, Mutable will generate a compatible skeleton for the reference skeleton when you combine meshes that have different skeletons. Then you can use the animation metadata tools to apply additional animation layers or post-process animbps for physics movement. The main thing to keep in mind is that you want a core set of bones that lead your additional leaf bones to be the same. If they deviate, you will get some odd results.

Dustin

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