[Mutable] Bool parameter node missing

I’m setting up a customizable object and would like to have an On/Off switch for an output parameter. However, there is no bool parameter node. There is a bool export and a bool import node, so it would stand to reason that the parameter node should exist. Is this coming in a future version?

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Steps to Reproduce
Create a customizable object. Right click anywhere in the graph and type “bool.” Notice that the only two options are “Export Bool Pin” and “Import Bool Pin.” The Bool Parameter node is missing.

Yes,

There are some aspects of Mutable that might be old or not used as thoroughly now that is in beta. Typically for booleans, we use an object group with the type being toggle. Then have the child CO’s control whether they are “active”. You can see this with the “Lightning Tattoo” and “Atomic Tattoo” setups in our mutable demo.

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That said, I’ll raise this with the dev team depending the style of your use case. Do have further information you’d like to add that this may not cover?

Thanks Dustin. I did have some objects set up to use toggle and I’m triggering them in my blueprint by using the Set Bool Parameter Selected Option. The use case I was trying to implement however was in regards to material customization. I have a shirt texture that I want to trigger on or off with a boolean. I’m currently using an Enum Parameter to enable or disable the texture, but I initially wanted to use a bool. This isn’t a blocker for me more than it is a curiosity over whether it was simply missing or a bug.