In code I can see that source textures using BC7 texture compression are not supported by Mutable. There are a few function declarations, but no implementations. This results in this message being printed.
> LogMutable: In object [MyCustomizableObject] the unsupported image format 56 is used, RGBA_UByte will be used instead.
My project is using BC7 for most of its textures. Are there plans for this support to be added soon?
There are no immediate plans to add BC-7 support. There are some ways to mitigate this, though, depending on your needs. If you are not combining textures or making significant modifications to those textures, you can set them to passthrough. This will maintain the compression settings of that texture. Here’s some documentation on the different areas where you can affect passthrough settings.