We are using Mutable and right now we can’t overwrite already baked SK instances. This occurs when, we have a set variation for a character and we address a feedback on one of the used skeletal mesh parts. Then we would need to use the Customiseable Object Instance (COI) to "Bake Instance’ again and overwrite the existing one. But we can’t overwrite it - it increments in 5.6.
For example:
when adding ‘CustomName’ as the file name string, the body skeletal mesh asset will be named
SK_CustomName_Body_Body_8
If we have manually renamed the used Skeletal Mesh file to something like
SK_CustomName_Body_01 or SK_CustomName_01
We can only use “Save as SK_CustomName_01” to overwrite it from the baked skeletal mesh and then delete it.
What is the planned workflow towards overwriting and mutable baked instance file naming, prefix/suffix ?
We also noticed that in previous UE versions Mutable did not add a prefix, now it adds a SK_ prefix. Are there updates upcoming around supporting custom suffixes?