Mutable Asset Crash When Editor Window Is Maximised And Then On Load

Mutable editor crashes when connecting specific nodes and the editor window is maximised. Following this, asset will continue to crash on future loads.

Tested against 5.7.4 from Epic Games Launcher.

[Attachment Removed]

Steps to Reproduce
Recreation steps

* Load project and open CO_CasualMalePrecrash

* Connect “DefaultGroup” ChildObject node to “Unnamed Object” children pin on BaseObject node

* Compile

* Maximise Unreal Engine window

* Observe crash

* Reload project and open CO_CasualMalePrecrash

* Observe same crash

[Attachment Removed]

Hey there

We’ve addressed this crash for 5.8. I’ve been trying to pull together what CLs you could grab, but it’s pretty intertwined, and I don’t think I can get you the exact list without other knockons. So I would suggest waiting for 5.8 as we haven’t pushed those updates to main yet.

Dustin

[Attachment Removed]