Mutable asset crash when compiled if editor is set to french (any other than english?) culture/language

Hello,

This code relies on a localized version of the pin name making it failing to find the UEdGraphPin pointer and failing the check.

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Steps to Reproduce
Open project:

  • Change language and region to french
  • Open MA_Test
  • Hit compile

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Thank you for the report. It’s already solved in the next minor 5.6 release. You can work around it by unlocalizing if you need a quick fix.