When there is lots of in-game noise, music restarts.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
1: create a UEFN island and place an audio player device, set it to play any music (imported or Fortnite native).
2: Place a creature spawner with 10 fiends spawning per 3 seconds, and also place a guard device with 10 guards spawning every 3 seconds. (Make sure guards and fiends attack eachother, this is gonna happen by default settings).
3: start game and move close to where fiends and guards fight.
Expected Result
Music will play normally
Observed Result
Music restarts when there is lots of noise from the shooting (around one restart every 5 seconds)
Platform(s)
PC with 100% repro rate. Not sure about other platforms.
Additional Notes
Music also restarts if any player joins game. Imported music also goes to sound effect slider instead of music slider in volume options (another major problem)
Check your audio player settings,you probably need to clear “play on hit” checkbox and there is also a setting if you want to restart on play - clear it.
I would also not use attenuation and probably try playing for instigator. I use audio player all the time and call .Play(Agent) in Verse and I do not have any of the issues you describe.