I have exactly the same problem, the multisphere is returning 42 hits on my character with a 100 cm range, one of which is the collider, all others are CharacterMesh0 of the OWNING actor, even if I set “ignore self” in the multisphere trace. If I use range of 1, it then returns 4 hits. So it looks like it’s colliding with each polygon of the character??
The only solution I found at the moment is to set all Skeletal meshes of my character to “No Collision”, while the Capsule Component is “Collision” “Pawn”, the Multisphere then returns only the collider cylinder as result. My other tests are unsuccessfull for now.
yes this is a part of the solution.
My issue was more that I had the same “collision hit” before and after another collision. And between the 2 components there was like 300u . So I wasn’t able to use the Hit Sort output to check the first “hit”. I had to clean that first in order to get the hit that I wanted.
If you follow the tutorial, you will have this issue until they fix something,