Multiscreen like unity

Hi,
I would like to implement something similar to unity multiscreen:

Is it posible in Ue4 if yes how can I do it :). I am attaching here how I am using it in unity, There I setup the camera to use a screen. then I am using the script below: I would like to use it in a cave system. Thank you in advance.

using UnityEngine;
using System.Collections;

    public class DisplayScript : MonoBehaviour
    {
    
    	public int MonitorNb;
    	// Use this for initialization
    	void Start()
    	{
    		Debug.Log("displays connected: " + Display.displays.Length);
    
    		for (int i = 1; i < MonitorNb; i++) {
    			if (Display.displays.Length > i )
    				Display.displays[i].Activate();
    		}
    	}
    	// Update is called once per frame
    	void Update()
    	{
    
    	}
    }