Hi,
I would like to implement something similar to unity multiscreen:
Is it posible in Ue4 if yes how can I do it :). I am attaching here how I am using it in unity, There I setup the camera to use a screen. then I am using the script below: I would like to use it in a cave system. Thank you in advance.
using UnityEngine;
using System.Collections;
public class DisplayScript : MonoBehaviour
{
public int MonitorNb;
// Use this for initialization
void Start()
{
Debug.Log("displays connected: " + Display.displays.Length);
for (int i = 1; i < MonitorNb; i++) {
if (Display.displays.Length > i )
Display.displays[i].Activate();
}
}
// Update is called once per frame
void Update()
{
}
}