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Multiscale Texture Synthesis

I’m looking for a way to dynamically scale the resolution of my environment textures based on their distance from the camera, especially when they’re very close to the camera. I googled about it and discovered something called multiscale texture synthesis.

Here’s the paper from Columbia University: http://www.cs.columbia.edu/cg/mts/mts.pdf
example: YouTube

Does UE4 support multiscale texture synthesis or something similar?