Multiple Viewports for DIY Hologram

Hello,

I’m planning to create some interactive scenes for a DIY Hologram Projector (something like this: 🎥 How to Make 3D Hologram Projector with Resin (Super Clear) - Resin DIY - YouTube)

So, for this, I’d need the opportunity to render the scene four times, differently rotated and into different screen areas (maybe like this How to use multiple viewports in OpenGL? - Stack Overflow in OpenGL)

Would this be possible in the Unreal Engine with Blueprints or at least with C++ and how much effort would it probably take?

Kind regards and thank you

Markus