Multiple textures?

I got the texture from www.cgtextures.com and when i applied it on my material for my wall. This is what i got. Any help here ?

You could just scale the texture coordinates (whish, this could be done directly in the details panel when applying a material) :

  • Open the material
  • Add texture coordinates node
  • Multiply this with a number greater than 1
  • Connect this to the texture node

Finding the right spot is easier if you create an instance of the original material and convert the number in a scalar parameter.

to add on that, You could edit the uv of the wall in your 3d program of choice to fit the texture as well :slight_smile: