I got the texture from www.cgtextures.com and when i applied it on my material for my wall. This is what i got. Any help here ?
You could just scale the texture coordinates (whish, this could be done directly in the details panel when applying a material) :
- Open the material
- Add texture coordinates node
- Multiply this with a number greater than 1
- Connect this to the texture node
Finding the right spot is easier if you create an instance of the original material and convert the number in a scalar parameter.
to add on that, You could edit the uv of the wall in your 3d program of choice to fit the texture as well